Just to add to the weekly independent tasks, once youre up to your 6 axonometrics you may want to build it into sketchup, use the parallel projection option and rotate it around so you can get an idea how it looks like back to front for your next 6 axonometrics.
The skill to directly imagine a 3d geometry in your head and translate it into paper is a very important skill to develop, and the sooner you do the more better you will become especially as we start to progress through this course.
Crysis: you have two weeks to play around with this so go quite experimental on it. We see in the architecture of Kengo Kuma and Alvar Aalto that there is a contrast between the reflected/refractive/transparent on one hand and the diffused/filtered on the other hand. These qualities which are hard to spatialise in sketchup is something you should capitalise on once you test things out in Crysis.
Placement of planes as a filter of light Dispersal and fragmentation resulting in the building's envelopment by the landscape Reflection as a way to create infinite space and ambiguous boundaries and alters spatial awareness.
Lattice like repetitive facade creates sense of order in the building.?? Introduction of light through the skins porosity provides an integration into the environment. Horizontality and low scale of the building complements the discreteness and invisibility of the architecture.
Alvar Aalto
Holistic use of singular material (Bricks) heightens sense of monumentality. Emulation of the exterior by controlled light. Mimicing Natures forms in the buildings assembly as a way to integrate with nature. - Rhythmic arrangement of elements mimics the tactility of the forest. Verticality of the elements stresses importance in the landscape. Vertical framing and grand steps creates a climatic method of approach.
Summer House at Muuratsalo | Saynatsalo Town Hall | Villa Mairea | Seinajoki Town Hall | Seinajoki Library | Jyvaskyla University | Church of the Three Crosses, Vuokkseniska
KENGO KUMA
1954-
Notable Works:
Museum of Hiroshige Ando | Kiro-San Observatory, Yoshiumi | Water/Glass Guesthouse, Atami | Kitakami Canal Museum | Nasu History Museum | Stone Museum | Noh Stage in the Forest | Takayanagi Community Centre | Nasu History Museum | Great (Bamboo) Wall, Beijing
The confusion of the "set of 2 dimensional section drawings from your notebooks to your blog" relates to the task of the stairs.
"For the chosen design develop the design of the stair in terms of composition, materials, balustrades and structure. Pay special attention to how the stair integrates with the surrounding architecture (i.e.you'll need to draw sections showing both the stair and the building fabric it touches)."
Just a reminder that tomorrow would be the last chance to really get things experimented on your model before the big submission day on Sunday, so i suggest everyone would have as much as they can to prop up for discussion.
The setup for tomorrow in tutorial is as follows: i'll spend half an hour reiterating the assessable outputs and round up with some presentation criteria for sketchup.
The review would be design related comments rather than any sketchup/modelling concerns specific to your projects, so those who need help with the program i am happy to do so..........for a limited amount of time after 6pm.
A few people have been really slack and sparse on your blogs and havent made the effort to keep up with updating it. Please do so on a weekly basis.
As promised just touching up on the Independent Task required before Week04. Refer to the Red Notes as my clarifications. As well as working up on your model with the ideas discussed in class, you should all:
1. Include two simple shapes (extruded rectangle, circle, outline of your artists artwork precedent etc) in your developed Sketchup model and apply an image of your artists work to them. They should be to scale and represent an approximate form and volume. (This is so we can see the relationship between the work and the space that it was constructed in).
2. Choose 3 of the textures you've developed and apply them to the most appropriate parts of the SketchUp model. IMPORTANT: you do not have to cover your entire model, use the textures to highlight certain aspects or spaces. See the video tutorial below on how to create a custom material in Google SketchUp:
IMPORTANT: You should use a 1024x1024 pixel jpeg image for your custom texture.
3. Upload 2 new images of your developed SketchUp model to your blog; these should show the artists work in their workshop. (IMPORTANT!)
4. Find a short movie (from your own collection or download from YouTube ... www.keepvid.com works quite well) that has something to do with the section, stair, or materiality and your scheme. Embed the video in your blog. (Entirely up to you, think about movement, sequence, camera angles, sight, sound, some of you have used some architectural prcedents perhaps refer to some "architectural dramatisation" videos you can find like this below)
Simple instructions on embedding a video from YouTube in your blog...
Sign up to YouTube. Once you have signed up, upload a video to your account. There's an upload button in the top right corner. Give the video a description and tags (make sure you include "ARCH1101", "EXP1", "2012" and your "Full Name" as the tags), then upload. Once you have completed uploading, you can play the video and look for a "Share or Embed" button. If you click that you will see the code that will allow you to embed the video on your blog. Copy this code.
Then go back to Blogger (make sure you are signed in) and start a new post. Click on the Html button (top left, to the right of the compose button). Paste the YouTube code in there. Write any descriptive text you need in the regular Compose tab. Then publish.
Theres been a few instances these past few days with some of you emailing your work to me for review.
While i admire your enthusiasm and am happy to give reviews outside of class time (subject to availability of course). I'll appreciate it if you upload the work in question so that everyone could share in the discussion.
So henceforth, the rule is:
People requesting feedbacks on their work are required to upload their process work in question onto their blog, before emailing with the request.
Good, although some of you have been quite reluctant to use anything beyond a 0.3mm line. For the next drawing tasks thou focus on your control over different textures and lineweights to separate distinct elements, or to suggest things being in the foreground/background.
Sketchup model:
Needs to be brought to class tomorrow (flash drive or laptop). Although theres more room for improvement Geoff is on the right track in terms of the criteria; its not simply solid blocks we are trying to interrogate but also the space inside, material thicknesses, and how it sits on the datum. Avoid using simple standard primitives or a building as a clutter of sketchup shapes (extruding a rectangle, putting a cone on top, putting a sphere next to it etc).