The skill to directly imagine a 3d geometry in your head and translate it into paper is a very important skill to develop, and the sooner you do the more better you will become especially as we start to progress through this course.
Crysis: you have two weeks to play around with this so go quite experimental on it. We see in the architecture of Kengo Kuma and Alvar Aalto that there is a contrast between the reflected/refractive/transparent on one hand and the diffused/filtered on the other hand. These qualities which are hard to spatialise in sketchup is something you should capitalise on once you test things out in Crysis.
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